Getting Started and Folder Structure
Five things I've learned about the Sandbox folder structure:- Since my laptop has a 64bitOS it would be better suited to use the Bin64 Editor
- This doesn't mean I have to use the Bin64 Editor, I could just as easily use the Bin32 Editor instead
- The Engine folder is where the various Shaders are stored
- The pak files in the GameSDK folder is basically where the whole game is stored i.e. animations, data, sounds etc
- You shouldn't make any changes to the System Config file, if you need to make changes create a new config file
Overview of the CryENGINE 3 Sandbox User Interface
Ten tips and tricks related to the Sandbox User Interface are:- The top right side of the viewport is where the stats are
- Right click on 'Perspective' in the top left side of the viewport to access other modes e.g. wireframe
- Typing the name of an entity in the search box isolates any/all entity throughout the level that contain that name whilst hiding all other entities
- The speed button at the bottom of the interface allows you to adjust the speed of the view port camera.
- The click with terrain button at the bottom toggles the ability to move through the terrain with the view port camera.
- The XY, X, Y and Z buttons can limit you to the chosen axis.
- Layers can be used to effectively group objects together in cryengine.
- You can import and export object files from other levels into you own.
- The snap to grid option allows you to move or rotate an object with increased accuracy.
- In the Files tab in the Preferences menu you can choose to enable the program to save at a regular interval that you select.
Customising the Editor
Five different ways I can customise my Sandbox editor setup:- You can drag and drop editors to better organise your work space environment.
- The tool-bars can be edited/customised to the users personal preferences.
- You can setup your own custom hot-keys or modify existing ones.
- In preferences you are able to edit the amount of 'undo' commands.
- You can select whether to show shortcut keys (i.e. hot-keys) in screen tips.
Viewports
Three different ways of moving around in my level:- Keyboard - WASD
- Arrow Keys
- Mouse - middle and right buttons
User Interface Panels - Overview
Five shortcuts/buttons and their functions are:- M - opens the Material Editor panel
- CTRL+G - enters the game
- F3 - toggle wireframe mode when not in game mode
- CTRL+T - opens the Select Objects panel
- CTRL+C - clones objects
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